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I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(. You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system. I'm totally new to this and can't find a solution anywhere about this problem
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I'm trying to select faces however it will not select the faces that i want. The origin of any sketch created on that plane will be the centroid of the face I'm new to 3ds max as of today
I need to connect one side of this mesh to the other
How can i select vertices and create faces from them Like this picture.thanks for any and all help! See my screenshots for reference There is a plan view, section view, & elevation view included
This balcony face is within the linked architectural model The balcony face is angled (as you can see in the section view) and also curved (as seen in plan). Revit will recognize the face of a linked object (i.e Wall), but doesn't allow for wall hosting through linked models
Using linked models is very common in the professional world
Mep folks link in arch & struct models all the time. I have created a face based hosted family I would like to know how can i change this to non hosted family
My model has an open front (screenshot 1) and i would like to close it like what is seen in the second screenshot How would i go about doing this And if you have any tips/re. I had no idea how to word the title this question, sorry
I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline
I extruded it in the attempts to subtract it from an object Here is an image of the output I can't figure out how to create a face. I got used that in blender i can select one face of the object or one vertex or three edges and invert selection by hitting cntrl+i which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in maya?
Make an offset plane from the face and choose 0 as the offset
